Архива за 'Games' категорију

Snoopy za C64

август 21, 2007
Pozdrav dobrim ljudima. Treba mi vaša pomoć. Da li neko zna kako se zove kompozicija koja svira u ovoj staroj igrici iz 1984 za Commodore 64? Snoopy Našao sam da je muziku uradio dotični Cees Kramer koji je ujedno programer ali ovu kompoziciju je uradio neko pre njega, jako je poznata tj. svi je znamo. Gde bi mogao da [...]

Još malo pa sa’će

август 3, 2007
Dame i gospodo, Nakon stotine screenova i ingame klipova, hiljade članaka i postova na forumima i siteovima širom interneta, vest koju smo svi sa toliko nestrpljenja mesecima iščekivali:) konačno je objavljena. Zvanični datum izlaska igre Crysis u Evropi i Severnoj Americi, ekskluzivno za PC, je 16. novembar 2007. Da potsetim, Crysis [...]

Crysis

март 31, 2007
Verujem da je mali broj onih koji imaju makar i ”daktilografski” kontakt sa pc računarom a do sada nisu odigrali par nivoa ili barem čuli za legendarni Far Cray. Protekle su gotovo tri pune godine od kako se na rafovima širom sveta pojavilo ovo fantastično ostvarenje i na krajnje jedinstven način zauvek promenilo pristup [...]

XNA Game Studio Express

фебруар 2, 2007

I was meddling with Stackless version of Python, creating a small set of Entities in a System, experimenting with various modes of communication between an Entity and the System and needed something to visualize the results of various communication (simple writing to a file is not an option, the Entities already do a lot of writing of their properties into a small database) and I came across to a completely unrelated thing – XNA Game Studio Express. Sure, it’s not Python, nor it is related to it, but it is very interesting (to me, at least!).

The excerpt from the Overview says it all: “XNA Game Studio Express enables hobbyists, academics, and small, independent game developers to easily create video games for Windows and the Xbox 360 console using new, optimized cross-platform gaming libraries based on .NET. This official release enables the creation of games for Windows XP SP2-based PCs. Combined with an active membership in the XNA Creators Club (available from Xbox Live Marketplace), you can also create, debug, and play games on your Xbox 360 console.

All I can say is – sweet! Now I can actually make something useful for my console. If only CCP would listen and make Eve Online for Xbox 360.. Wait a minute, I already spend way too much time playing games :)...

Back to my Entities, then…

Let’s just call them “over-cautious players”

август 25, 2005

I consider myself being in that category of players, because of the radical ammunition conservation (which implies extreme enemy luring) and too often position saving.

I’ll say this to my defense: you never know what lies ahead! ;) Maybe I’ll need all that ammo later, after all… The games should include hints like “don’t waste all your granades; you’ll need them in a couple of minutes” during the play. ;) Lame? Well, maybe. But I somehow manage to do majority of the kills with a machine gun or a similar weak weapon. Patience…

The reason why I save often and save my ammo is that I really, really don’t like playing the half-hour long missions twice (one word: “Hitman” — they made it impossible to save more than a couple of times per level on the hardest skill and thus made it a real PITA, IMHO). And just what did the authors of “Max Payne” think when they unlocked a higher skill level for you to choose only when you finish the entire game?! I’m not playing it twice, even if it would have been epic like Half-Life (I’m thinking of the first part of the game, not that HL2 all-the-physics-null-adrenaline crap). Ah, those were the days: Half-life… I remember when I got that seeking, unlimited ammo alien gun I killed almost all enemies with it. ;P

I’m playing “Prince of Persia: warrior within” currently and I must admit that the frequency of game saving positions is just about right, ie. you can’t save the game when you “feel like it” and there’s no ammo to waste, so there’s no dilemma there. ;))